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The early mission set in a cavernous factory assembling buildings around the player as they move through it, the auto-aim pistol that gives players an unstoppable flourish late on, and, of course the exhilarating, time-travel level Cause and Effect. Wonderfully crafted, the campaign has many highlights. What nobody was expecting, however, was for that mode to totally outshine the multiplayer aspect that had already amassed a cult following on Xbox One. Respawn gave fans what they wanted in Titanfall 2 by making it multi-platform and including a full single-player story. For these reasons, it was never quite the hit it could have been. The problem with Titanfall was that it was multiplayer-only (not always a problem, as we'll get to later) and an Xbox One exclusive at a time when opinion of Microsoft's console was at its lowest, as players flocked to the PS4. The faster, wall-running movement has been seen in each Call of Duty since, serving as proof of its influence, and the mech-piloting side of its play is an effective USP.
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Titanfall was a welcome breath of fresh air in early 2014, a much-needed inhalation offering the then-fledgling console generation something different when it came to first-person shooters.
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